About
I work at the intersection of performance and real-time technology. My career has taken me through video games, VFX, virtual production, XR, and medical simulation. With Unreal Engine, projection mapping, LED volumes, and motion capture systems, I create responsive digital worlds and immersive experiences that blend seamlessly with live performance.
I serve as a technology leader with re:Naissance Opera and operated one of the world’s largest LED volumes at Versatile Media. My passion continues to be exploring how real-time tools and now AI improve the storytelling capabilities of film and performance.
Selected Work
A selection of productions, features, and interactive projects I’ve contributed to.